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BrackenSack was a sport played by the Dashkin when they still lived on Brackenwood.

Rules Edit

BrackenSack is played by teams of Dashkin of any size, ranging from 1 player on each to 20 or potentially more. The object of the game is to get the fatsack-shaped ball, or the BrackenSack, into the opponent's goal. Punching, kicking and stomping the opposing team members are permitted. Due to the fast nature of Dashkin, the games are often very fast-paced.

Origin of the ball Edit

Originally BrackenSack was played with waterlollies which break after a few heavy impacts. The game rules were simple – hit the ball until it breaks. Whoever breaks the ball was rewarded with a refreshing explosion of water. Game over.

The Viccans loved the spectacle of Dashkin games; they were thoroughly delighted by the acrobatic skill and speed of play. In order to prolong games, they crafted a new, more durable game ball for the Dashkin resembling the fatsack creature and called it a BrackenSack. With a durable ball, the game rules evolved to include goals, generally hollows in trees or simple woven hoops. This added ball control and accuracy to an already thrilling game. Taking it even further, the Viccans even imbued the occasional ball with a wild, unpredictable magical force, causing it to wobble through the air, altering its trajectory and requiring an extra level of skill to control.[1]

Beghind the scenes Edit

Adam Phillips came up with BrackenSack while building the Dashkin video game in which the sport features as an online multiplayer game mode. He originally wanted to use the actual fatsack creature as the ball, but struggled with finding a canon reason for the game and the use of the fatsack:

Bitey is an opportunist, stealing food, dominating smaller creatures and treating them as playthings. It’s not that he’s really a bully; he simply has no sense of empathy because he has grown up alone and wild. Some of the most entertaining moments in his story are when he is punished for this behaviour – Bitey of Brackenwood, Prowlies at the River, LittleFoot, Waterlollies all have this karmic thread ending in satisfying retribution. To most of us it’s a little sad watching him be cruel to little creatures.
So in BrackenSack we have a problem. You play as Dashkin, beating the shit out of a poor innocent creature who is obviously alive and making efforts to escape. But there’s no consequences. Without payback it’s just cruelty.
I wrestled with some story ideas and justifications for using a live creature as a ball. There’s one where I thought maybe fatsack creatures require hard impacts to reproduce. With such impact they release spores into the air which are inhaled by female fatsacks, leading to fertilisation! Genius huh?[1]

As much as Phillips liked the original idea, he finally settled on the canon origin story listed above.

References Edit

  1. 1.0 1.1 The Problem with Fatsack. Dashkindev.com (30 November 2017). Retrieved on November 30, 2017.